package il.ac.tau.cg.ex5.config;

public class SceneConstants
{
	public static final float OBJ_INITIAL_ROTATION	= 0.0f;
	public static final float OBJ_ROTATION_STEP 	= (float)((0.5 / 180.0) * Math.PI);

	public static final float ROOM_LEFT		= -1.0f;
	public static final float ROOM_RIGHT	=  1.0f;
	public static final float ROOM_BOTTOM	= -1.0f;
	public static final float ROOM_TOP		= 1.0f;
	public static final float ROOM_BACK		= -1.0f;
	public static final float ROOM_FRONT	= 1.0f;
	
	public static final float POINT_LIGHT_X	= (ROOM_LEFT + ROOM_RIGHT) / 2.0f;
	public static final float POINT_LIGHT_Y	= ROOM_TOP;
	public static final float POINT_LIGHT_Z	= (ROOM_BACK + ROOM_FRONT) / 2.0f;
	
	public static final float DIRECTED_LIGHT_X_DIR	= 0.0f;
	public static final float DIRECTED_LIGHT_Y_DIR	= 1.0f;
	public static final float DIRECTED_LIGHT_Z_DIR	= 0.0f;
}
